6 thoughts on “What software can be used for 3D modeling?”
Pete
You can go to the [3D Modeling “section of the” 3D Modeling “section of the” 3D Modeling “section of the” 3D Modeling] website first- [Click to enter] complete entry to proficient video tutorial list: /school /3dmodel? Type = 2
3D modeling can use Modo 12, Blender, Autodesk Maya, Rhino, Silo, ZBRUSH, Google Sketchup, Heas Uvlayout, Bodypaint 3D and other software. rn列举如下:rnrn1、BlenderrnBlender 是一款开源的跨平台全能三维动画制作软件,提供从建模、动画、材质、渲染、到音频处理、视频A series of animated short film production solutions such as editing. Blender has a variety of user interfaces that are convenient to use under different jobs. The built -in green screen cut, camera reverse tracking, mask processing, and later node synthesis and other advanced film and television solutions. At the same time, there are Cycles renderers based on the Creestyle and GPU technology CYCLES. Taking Python as a built -in script, supporting a variety of third -party renderers. 2, Autodesk Maya autodesk Maya is the world’s top three -dimensional animation software produced by Autodesk in the United States. The application object is professional film and television advertisements, character animation, movie stunt, etc. Maya has complete functions, flexible work, easy to learn and easy to use, high production efficiency, and strong rendering. It is a high -end production software of film -level. Maya is high in price and prominent reputation. It is the creation tool that the producer dreams. Master Maya will greatly improve the efficiency and quality of production, regulate the role animation of the simulation, renders the real effect of the movie, to the world’s top -level level The animator moved. 3, Rhino rhino is a strong professional 3D modeling software developed on the PC developed by Robert Mcneel
To jump out of the software level to understand the software, we have to take the software’s nose. What are the 3D modeling software? I will explain it in detail below. A bunch of you will see your eyes pain. This problem is not anxious and calm. First of all, what I need to talk about is to understand the software at this level to understand the software and enlarge our pattern to learn the software. Only by understanding a larger level can we better know how to learn the software. We have to take the software’s nose. It is not important to know that it is not important to be held by our nose. The two modeling software is as well as beef hair, either does not learn or learn the mainstream. There are a lot of 3D modeling software. They all understand that it doesn’t make any sense. In the end, it will only be involved in choice. The most common and mainstream learning in the society can be mixed in the 3D modeling industry. It ’s all the disorderly small software, how far it is. Regarding 3D modeling software, we mainly need to understand the software that currently has the mainstream application direction. At present, the mainstream application direction of 3D modeling is the next generation of game modeling. It is popular to have a promising future. Some can only drink Northwest Wind. Unprecedented, not within our explanation range, there is no way, just this tone. It do not find 3D modeling software video tutorials everywhere to waste time. In fact, if you want to learn 3D modeling software, especially game modeling software, it is necessary to have a set of easy -to -understand and comprehensive and meticulous video tutorials. It can allow us to take a lot of detours in the process of learning and improve learning efficiency. Many students who have just started learning modeling, why did they want to give up at the beginning? Because I do n’t know how to learn, or the video tutorial I learned is unpredictable, and I have begun to doubt our lives. Many times, many of our friends ’model learning history has ended. It’s right. old driver who has been engaged in 3D game modeling for many years. I have collected and sorted a lot of video tutorials in this area, and I will talk about 3D game modeling live lessons every night. , Full of local fun, friends who want to learn this technology, can learn and engage in resources in the eight classics, to my 3D modeling tutorial information (skirt), a set of numbers starting at the beginning of it Yes: 296, a set of numbers in the middle is: 676, the ending number is: 289. The above three sets of numbers can be combined in the order of order. If you want to improve your strength, you need to communicate more. Only by continuously absorbing the advantages of others can you achieve your strength.
four of the four mainstream 3D software are not available. Because of the objective factors such as cost, technical accumulation, and work efficiency, it is difficult to say that it has done a project with one or two software. As you participate in the number of projects, the coverage of the process involved increases, and many things need to be used. What Max built -in coarse models, ZBRUSH carving high models, Maya exhibition UV, MAX bone skin skin, Maya mobilization, what lighting material rendering … and the industry’s technological revolution, which may subvert the previous processes. sm don’t worry about that software you want to learn, if you have been deeply cultivated in this industry and have a motivation. Those software, plug -in, and script language, one day you are facing one day. Most of the process may be learned, and some will study in depth because of interest or work. CG, computer graphics. In the later period, you even need to understand the program algorithm, what programming art, and what script optimization. Some people say that each excellent CG artist is also a half -program ape. Inspirational is a real octagonal touch ~ hahahaha ~~. Five software is just a tool and must be mastered, but more importantly, cultivating styling ability. Tools are just tools. Of course, tools are a must -have foundation. The most important thing for a three -dimensional modelmaster is the ability to styled. The original painting gives you a character or a scene. If you are good, you can quickly analyze the object structure in this picture, and then the efficiency is high and good. So how to train this ability? It’s nothing more than a mantra: think more, practice more, ask more, look more. (1) Think of more practice:
The first scholars should think more about why this is like this? How should I express it? Thinking is a good habit. Don’t be lazy at this time, please check the information and reference. Before doing exercises, take a little more time to find reference and do it strictly. One day you will start to feel that the character you are doing is not pleasing to the eye, so you feel that your knowledge reserves are not enough, and then start learning the human structure. Many people are asking whether painting is a necessary skill. In fact, painting and three -dimensional models are complementary. The modeling ability can also be cultivated by drawing, so many art students first come into contact with three -dimensional modeling. Essence The more practice mentioned earlier refers to the two parts. I hope that everyone will practice sketching more in addition to the three -dimensional model. The purpose of these two training is to quickly grasp the shape. At the beginning, I have to copy more. When I learn how to practice others, it is easy to practice. Many people can not persist at all, and many people do not practice the direction. The law of 10,000 hours is absolutely feasible in this industry, but we must break away from your comfort circle and practice more familiar places. At the beginning of learning, it will be very anxious, because you may have spent a lot of time to solve a small problem. At this time, you must take out enthusiasm and persistent attitude to overcome the anxiety of this comfort circle.
(2) Ask for more: It, I don’t need to explain this. If you do n’t understand, ask others to ask others not to be shy to add more community related communities. n (3) Look at more: to go to the CG forum to see the work of the great god to see how others do the problems you can’t do, it is very helpful to the beginners. In addition, I hope that everyone will read more art history books, cultivate beauty, and understand that history is very helpful for character creation. You must learn to tell stories with details. This of six tears, those who go back to the original, those software should I use the game modeling? (1) Maya software: The world -class animation software produced by American Autodesk Company. Application objects are professional film and television advertisements, character animation, movie stunt, etc. Maya has complete functions, flexible work, easy to learn and easy to use, high production efficiency, and strong rendering. It is a high -end production software of film -level. maya game model production refers to: Maya game model producer produces the environment, machinery, props, characters, animals, monsters and other models in the game according to the original painter provided by the original painter. Maya game scene model production. autodesk Maya is used for many animation and game companies, such as Disney, Square Enix, and NaUGHTY DOG. It is said that MAX is compared. MAYA is the software for Dacheng. (2) 3DSMAX software: 3ds max is suitable for modeling and heard that the modeling speed is fast. Many foreign game companies use MAX. However, because Max and MAYA now belong to the same company, many functions are getting closer, and even UI has slowly moved closer. So for the game industry, the key point of using MAX or MAYA is to which one you want to go to. 3D Studio Max, often referred to as 3DS MAX or Max, was developed by Discreet (merged by Autodesk) based on the PC system. Its predecessor was a 3D STUDIO series software based on the DOS operating system. Before the emergence of Windows NT, the industrial CG production was monopolized by the SGI graphics workstation. The emergence of the 3D Studio Max Windows NT combination suddenly reduced the threshold for CG production. First of all Essence After Discreet 3DS Max 7, it was officially renamed Autodesk 3DS MAX. (3) ZBRush Software: zbrush’s best feature is “unlimited” (in fact, there are still, how high it can be depends on the configuration of your computer), relative to traditional modeling software It is better to use the imagination and creativity of users. In terms of modeling, ZBRUSH is quite powerful, but because there is no animation or special effects, ZBRUSH generally lies in carving high models. For the process, you still have to use other 3D software. Many newcomers who want to enter the game industry have made a big mistake, that is, only ZBRUSH but not complete. If you want to engage in 3D modeling, it is not advisable. Unless your sculpture is really a great god level, then it is another one. Don’t talk about it. is a digital sculpture and painting software. It completely changed the entire three -dimensional industry with strong functions and intuitive workflows. In a simple interface, ZBRUSH provides the world’s most advanced tools for contemporary digital artists. The functional combination developed with practical ideas, while inspiring the creative power of the artist, ZBRUSH has a user feelings and will feel very smooth during operation. ZBRUSH can sculpt the model of up to 1 billion more than 1 billion, so it is limited to depend only on the artist’s own imagination.
(4) Heas Uvlayout software: is a software specially used to disassemble UV. The difference is that this one is to move your mouse directly to hold the quick construction and cooperate, so when you edit your hand, you can use a slippery past to latate, so it is quite wonderful to use! Moreover, his automatic stall UV effect is quite good, although it is similar to Maya’s Relax, which is unprecedented and beautiful. (5) Bodypaint 3D software: Once launched, it became the best UV sticker software in the market. Many Hollywood production companies immediately adopted this to fully prove this. The Cinema 4DR10 version will integrate it into the core module of Cinema 4D.
(6) PS software: is Photoshop. Photoshop mainly processes digital images composed of pixels. Using many of its editing and drawing tools, picture editing work can be effectively carried out. PS has many functions, and it is involved in all aspects such as images, graphics, text, videos, and publishing.
(7) VRAY rendering software: This is a modeling, drawing a good map, and setting the material after setting the material. Generally speaking, there is not much intersection with the game industry, unless you are offline Cinematic animation, otherwise the game that rendered instantly will not use VRAY. Seven two mainstream software: What are the advantages and disadvantages of 3DSMAX software and Maya software? The MAX advantage lies in models and plug -ins, rich model libraries, fast modeling methods and excellent rendering plug -ins, and fast rendering speeds. It can be widely used in the fields of game models, architectural cruise, advertising renderings. The advantage of Maya lies in animation and its special effects. In terms of models, it is not much different from MAX, but the modeling speed is slow. MAYA’s animation module has a significant advantage than MAX. At this stage, the animation films and long film animations are made by Maya, and the animation and special effects of science fiction movies such as “Transformers” and “Spider -Man” also have Maya to make the production. So Maya focuses on the production of animated movies. It, there is no easy to use or powerful, and the positioning of the two is different, so it is difficult in contrast. MAX’s positioning is a professional 3D software. The positioning of Maya is a strong 3D software. Different positioning makes it face face to face. For different fields, Max is the mainstream in architecture and games. In movies and animations, MAYA is used more than MAX. In fact, the division of these fields is not obvious. Therefore There is a pencil in art. Max and Maya do not have the size or strength. They are all tools, just like painting boards. In my experience, after many years of games, it has always been using MAX. Wherever, I quickly started. I used MB to do action, and I also told them the corresponding functions. I soon started to get started, so abstracting their functions MAX and Maya are the same.
Is to explain specific cases in the eight software. With logic, there is action. With the booming of the domestic game market, the industry’s demand for game scene modeling is constantly increasing. Generally speaking, all objects without life are produced by the game scene model producer for them, such as mountains and rivers, city buildings, plants, etc. in the game in the field of game scenes. Here I have compiled the software commonly used by some game scene models for the game scene, which mainly provides some valuable software references for novices. (1) Selection of game scene modeling software Modeling software: 3DS MAX, Maya, C4D can use: 3DS MAX. of course, the most basic is modeling software. The three commonly used model -building software are 3DS MAX, Maya, C4D, but because Maya and C4D software focus on the direction are more biased towards film and television, animation, and special effects. So I recommend everyone to use 3DS MAX for the work of the game scene model modeling. Autodesk 3DSMAX is a large tool software launched by Autodesk, which is more suitable for games, architectural design, interior design, industrial design and other fields.
(2) The necessary exhibition UV software for the game scene construction mold n exhibition UV software: modeling software comes with UV system, UVLayout, UNFOLD3D. It: uvlayout. The work after modeling needs to expand UV. The UV system that comes with the software is usually comprehensive but convenient to use. You can use uvlayout. uvlayout has several obvious advantages compared to UNFOLD3D: A: Choose edge to mirror. This is especially useful for complex organisms. His mirror is actually symmetrical! That is to say, it is symmetrical, even if your model is a very weird posture. This is the same as ZBRush .unfold3d does not have this biggest advantage. b. At the same time as intelligent development, there are several different algorithms. There are advantages. And UNFOLD3D has only one. c. Provide all basic traditional expansion of UV operations. Wait. UNFOLD3D does not have it. All his operations are automatic. You cannot adjust the size of the UV block, which is fatal for the collaboration with ZBRUSH. ZB is evil door software) d. You can directly render UV. You don’t need to return to MAX. This. Max’s UVUNWARP function can be completely rest. One rendering device (3) Pattern drawing software Drawing texture software: Adobe Photoshop, 3DCOAT, BodyPaint, Mary Recommended software: These softwares have their own advantages for their own advantages. Don’t recommend it anymore, depending on your needs to choose. 1. “PS” for short is an image processing software developed and distributed by Adobe Systems. Although PS is a graphic design and drawing weapon, it also has its disadvantages for game design, that is, it is impossible to draw stickers on the three -dimensional model. 2. The most used PBR material production software at present, ending the traditional Photoshop drawing, MAX or Maya viewing the effect, and finally to the engine to view. The drawings are both obtained. 3.3DCOAT is a software designed for game art. It focuses on the details of the game model. It combines real -time texture drawing and details of the three -dimensional model, which can accelerate the detail design. On the teaching website I learned in seconds, I saw a texture tutorial made by software production such as PS, BodyPaint, 3DCOAT and other software. 4.Bodypaint is a separate module for the Cinema4D drawing function. ZBRUSH is transformed into stickers by drawing aperture. MUDBOX is an Autodesk sculpture software. In addition to ZBRUSH is Mudbox, the drawing texture is better than ZBRUSH, and the layer is added. 5. Mary Draw the texture of the three -dimensional model for the production of Avatar movies. It with these softwares when the game scenarios are fully used. From modeling, UV, to the software that draws the entire set of processes, all the software is included in the pocket. Xiaobian can only help here, and then you need to show your skills by yourself. If you have better software recommendations, you are welcome to make corrections.
From zero foundation to a foundation: including art foundation, software foundation (3DMAX, ZBRUSH, PS) mainly includes: 3DMAX foundation, UV split and placement, and stickers drawing the basis. If you need software and video materials, you can share it with you for free with you (1) Bottom mold software (3DMAX or Maya) Or Maya, you can choose one of them, and there is no need to learn both. This will take up a lot of time. (2) High -precision model software (ZBRUSH) completes the model building in 3D Max or Maya. If you need to deal with details, you can use ZBRUSH software to finely carve. The software mentioned above is the most core skill to master the model of the game. At the same time, in the process of making model material stickers, Photoshop is often used for post -processing, and BodyPain 3D is used to make three -dimensional texture. PS: So students who want to learn 3D modeling also need to lay the foundation and learn design software such as Photoshop, Keyshot.
The production process of complete 3D modeling second generations includes 3dmax building medium model, ZB Carving high -profile, MAYA top low mold, Mayauv split, Toolbag or SP baking texture, SP drawing material, eight monkeys rendering. has spent the most important primary school stage. The rest is accumulation. There are quite a lot of accumulation things, but the most important thing is: aesthetics. If the beginning of the master’s grasp of various software, the most important thing after mastering is aesthetics, because after entering the industry, your learning ability will show accumulation of accumulation, and the software will only learn the more you learn the more you learn. The faster, it is like you have matured Maya, ZB, MAX, then let you learn Blender now, the speed must be much faster than the beginning of contact with the software. This operation terminal cannot be separated from this category.
3D modeling three major software: (1) 3D Max: Various large and small modeling starts from 3DMAX. It is also very easy to make architectural scenes. Slowly starting from a small scene, etc., do n’t be afraid of difficulties. Come on a little bit. You can follow the pictures of the next -generation game scenes to imitate it. 3D needs a good journey. The learning method of making primary models, mastering geometric modeling and polygonal modeling technology, and making simple non -alien models. It is important to be familiar with software. It is important to do a few more cases. It is very important to have a 3D modeling software. It is very important to practice. (2) Maya: Master the character modeling, simplified models, high models, fine models, game props, unpacking UVs, drawing stickers, Maya’s CG function is very comprehensive, modeling, particle system, hair generation, plant plant, plant Create, clothing simulation and so on. (3) ZBRush: The birth software of high models. For this god -like software, it is also good to use ZB to make characters, but it is not difficult. Usually look at human anatomy, recommend, use the human body to solve it, or use the human body to solve it, or use the human body to solve it, or use the human body. Find a human body to control the human muscle changes in different postures, operate more, and learn more.
3D modeling can use Modo 12, Blender, Autodesk Maya, Rhino, Silo, ZBRUSH, Google Sketchup, Heas Uvlayout, Bodypaint 3D and other software. The enumeration is as follows:
1, blender. Blender is an open source cross -platform all -around three -dimensional animation production software that provides a series of animated short films such as modeling, animation, material, rendering, to audio processing, video editing, etc. 2, Autodesk Maya. Autodesk Maya is the world’s top three -dimensional animation software produced by American Autodesk. The application object is professional film and television advertisements, character animation, movie stunt, etc. Maya has complete functions, flexible work, easy to learn and easy to use, high production efficiency, and strong rendering. It is a high -end production software of film -level. 3, rhino. Rhino is a powerful professional 3D modeling software developed on the PC developed by Robert Mcneel
For 3D modeling, Modo12, Blender, Maya, Rhino, and other software can be used. Specific ones can consult Wihu.com. Winghu.com is cost -effective and low -cost learning. The price is much lower than offline training. [Enter the official website, immediately receive ¥ 600 newcomer exclusive gift package 0 yuan experience VIP privileges]
3D modeling software commonly used software: 1, Modo12: This Modo12 can feel the high -end polygonal segment curved surface surface , Modeling, carving, 3D painting, animation and rendering convenience. 2, Blender: Open source multi -platform lightweight all -around 3D animation production software. Players who like 3D drawing can use Blender to make their favorite 3D model. 3, Maya: Maya is the world’s top three -dimensional animation software. MAYA has complete functions, flexible work, easy to learn and easy to use, high production efficiency, and strong rendering. 4, Rhino: RhinoCero, referred to as Rhino, also known as rhino, is a three -dimensional modeling tool. It is easier for beginners to have an AutoCAD foundation.
Want to learn more about 3D modeling, and recommend consulting Wing Fox. Yixu.com is a digital art online learning platform under Guangzhou Guanyue Network Technology Co., Ltd.. Since its launch in 2011, it has adhered to the spirit of craftsmen, focused on designing education, selecting high -quality, systematic, and practical courses. Users with practical knowledge and skills provide intimate one -stop learning services to be unanimously recognized by users.
You can go to the [3D Modeling “section of the” 3D Modeling “section of the” 3D Modeling “section of the” 3D Modeling] website first- [Click to enter] complete entry to proficient video tutorial list: /school /3dmodel? Type = 2
3D modeling can use Modo 12, Blender, Autodesk Maya, Rhino, Silo, ZBRUSH, Google Sketchup, Heas Uvlayout, Bodypaint 3D and other software. rn列举如下:rnrn1、BlenderrnBlender 是一款开源的跨平台全能三维动画制作软件,提供从建模、动画、材质、渲染、到音频处理、视频A series of animated short film production solutions such as editing.
Blender has a variety of user interfaces that are convenient to use under different jobs. The built -in green screen cut, camera reverse tracking, mask processing, and later node synthesis and other advanced film and television solutions. At the same time, there are Cycles renderers based on the Creestyle and GPU technology CYCLES. Taking Python as a built -in script, supporting a variety of third -party renderers.
2, Autodesk Maya
autodesk Maya is the world’s top three -dimensional animation software produced by Autodesk in the United States. The application object is professional film and television advertisements, character animation, movie stunt, etc. Maya has complete functions, flexible work, easy to learn and easy to use, high production efficiency, and strong rendering. It is a high -end production software of film -level.
Maya is high in price and prominent reputation. It is the creation tool that the producer dreams. Master Maya will greatly improve the efficiency and quality of production, regulate the role animation of the simulation, renders the real effect of the movie, to the world’s top -level level The animator moved.
3, Rhino
rhino is a strong professional 3D modeling software developed on the PC developed by Robert Mcneel
To jump out of the software level to understand the software, we have to take the software’s nose. What are the 3D modeling software? I will explain it in detail below. A bunch of you will see your eyes pain. This problem is not anxious and calm. First of all, what I need to talk about is to understand the software at this level to understand the software and enlarge our pattern to learn the software. Only by understanding a larger level can we better know how to learn the software. We have to take the software’s nose. It is not important to know that it is not important to be held by our nose.
The two modeling software is as well as beef hair, either does not learn or learn the mainstream. There are a lot of 3D modeling software. They all understand that it doesn’t make any sense. In the end, it will only be involved in choice. The most common and mainstream learning in the society can be mixed in the 3D modeling industry. It ’s all the disorderly small software, how far it is. Regarding 3D modeling software, we mainly need to understand the software that currently has the mainstream application direction. At present, the mainstream application direction of 3D modeling is the next generation of game modeling. It is popular to have a promising future. Some can only drink Northwest Wind. Unprecedented, not within our explanation range, there is no way, just this tone.
It do not find 3D modeling software video tutorials everywhere to waste time. In fact, if you want to learn 3D modeling software, especially game modeling software, it is necessary to have a set of easy -to -understand and comprehensive and meticulous video tutorials. It can allow us to take a lot of detours in the process of learning and improve learning efficiency. Many students who have just started learning modeling, why did they want to give up at the beginning? Because I do n’t know how to learn, or the video tutorial I learned is unpredictable, and I have begun to doubt our lives. Many times, many of our friends ’model learning history has ended. It’s right.
old driver who has been engaged in 3D game modeling for many years. I have collected and sorted a lot of video tutorials in this area, and I will talk about 3D game modeling live lessons every night. , Full of local fun, friends who want to learn this technology, can learn and engage in resources in the eight classics, to my 3D modeling tutorial information (skirt), a set of numbers starting at the beginning of it Yes: 296, a set of numbers in the middle is: 676, the ending number is: 289. The above three sets of numbers can be combined in the order of order. If you want to improve your strength, you need to communicate more. Only by continuously absorbing the advantages of others can you achieve your strength.
four of the four mainstream 3D software are not available. Because of the objective factors such as cost, technical accumulation, and work efficiency, it is difficult to say that it has done a project with one or two software. As you participate in the number of projects, the coverage of the process involved increases, and many things need to be used. What Max built -in coarse models, ZBRUSH carving high models, Maya exhibition UV, MAX bone skin skin, Maya mobilization, what lighting material rendering … and the industry’s technological revolution, which may subvert the previous processes.
sm don’t worry about that software you want to learn, if you have been deeply cultivated in this industry and have a motivation. Those software, plug -in, and script language, one day you are facing one day. Most of the process may be learned, and some will study in depth because of interest or work. CG, computer graphics. In the later period, you even need to understand the program algorithm, what programming art, and what script optimization. Some people say that each excellent CG artist is also a half -program ape. Inspirational is a real octagonal touch ~ hahahaha ~~.
Five software is just a tool and must be mastered, but more importantly, cultivating styling ability. Tools are just tools. Of course, tools are a must -have foundation. The most important thing for a three -dimensional modelmaster is the ability to styled. The original painting gives you a character or a scene. If you are good, you can quickly analyze the object structure in this picture, and then the efficiency is high and good. So how to train this ability? It’s nothing more than a mantra: think more, practice more, ask more, look more.
(1) Think of more practice:
The first scholars should think more about why this is like this? How should I express it? Thinking is a good habit. Don’t be lazy at this time, please check the information and reference. Before doing exercises, take a little more time to find reference and do it strictly. One day you will start to feel that the character you are doing is not pleasing to the eye, so you feel that your knowledge reserves are not enough, and then start learning the human structure. Many people are asking whether painting is a necessary skill. In fact, painting and three -dimensional models are complementary. The modeling ability can also be cultivated by drawing, so many art students first come into contact with three -dimensional modeling. Essence
The more practice mentioned earlier refers to the two parts. I hope that everyone will practice sketching more in addition to the three -dimensional model. The purpose of these two training is to quickly grasp the shape. At the beginning, I have to copy more. When I learn how to practice others, it is easy to practice. Many people can not persist at all, and many people do not practice the direction. The law of 10,000 hours is absolutely feasible in this industry, but we must break away from your comfort circle and practice more familiar places. At the beginning of learning, it will be very anxious, because you may have spent a lot of time to solve a small problem. At this time, you must take out enthusiasm and persistent attitude to overcome the anxiety of this comfort circle.
(2) Ask for more:
It, I don’t need to explain this. If you do n’t understand, ask others to ask others not to be shy to add more community related communities. n
(3) Look at more:
to go to the CG forum to see the work of the great god to see how others do the problems you can’t do, it is very helpful to the beginners. In addition, I hope that everyone will read more art history books, cultivate beauty, and understand that history is very helpful for character creation. You must learn to tell stories with details.
This of six tears, those who go back to the original, those software should I use the game modeling? (1) Maya software:
The world -class animation software produced by American Autodesk Company. Application objects are professional film and television advertisements, character animation, movie stunt, etc. Maya has complete functions, flexible work, easy to learn and easy to use, high production efficiency, and strong rendering. It is a high -end production software of film -level.
maya game model production refers to: Maya game model producer produces the environment, machinery, props, characters, animals, monsters and other models in the game according to the original painter provided by the original painter. Maya game scene model production.
autodesk Maya is used for many animation and game companies, such as Disney, Square Enix, and NaUGHTY DOG. It is said that MAX is compared. MAYA is the software for Dacheng.
(2) 3DSMAX software:
3ds max is suitable for modeling and heard that the modeling speed is fast. Many foreign game companies use MAX. However, because Max and MAYA now belong to the same company, many functions are getting closer, and even UI has slowly moved closer. So for the game industry, the key point of using MAX or MAYA is to which one you want to go to.
3D Studio Max, often referred to as 3DS MAX or Max, was developed by Discreet (merged by Autodesk) based on the PC system. Its predecessor was a 3D STUDIO series software based on the DOS operating system. Before the emergence of Windows NT, the industrial CG production was monopolized by the SGI graphics workstation. The emergence of the 3D Studio Max Windows NT combination suddenly reduced the threshold for CG production. First of all Essence After Discreet 3DS Max 7, it was officially renamed Autodesk 3DS MAX.
(3) ZBRush Software:
zbrush’s best feature is “unlimited” (in fact, there are still, how high it can be depends on the configuration of your computer), relative to traditional modeling software It is better to use the imagination and creativity of users. In terms of modeling, ZBRUSH is quite powerful, but because there is no animation or special effects, ZBRUSH generally lies in carving high models. For the process, you still have to use other 3D software. Many newcomers who want to enter the game industry have made a big mistake, that is, only ZBRUSH but not complete. If you want to engage in 3D modeling, it is not advisable. Unless your sculpture is really a great god level, then it is another one. Don’t talk about it.
is a digital sculpture and painting software. It completely changed the entire three -dimensional industry with strong functions and intuitive workflows. In a simple interface, ZBRUSH provides the world’s most advanced tools for contemporary digital artists. The functional combination developed with practical ideas, while inspiring the creative power of the artist, ZBRUSH has a user feelings and will feel very smooth during operation. ZBRUSH can sculpt the model of up to 1 billion more than 1 billion, so it is limited to depend only on the artist’s own imagination.
(4) Heas Uvlayout software:
is a software specially used to disassemble UV. The difference is that this one is to move your mouse directly to hold the quick construction and cooperate, so when you edit your hand, you can use a slippery past to latate, so it is quite wonderful to use! Moreover, his automatic stall UV effect is quite good, although it is similar to Maya’s Relax, which is unprecedented and beautiful.
(5) Bodypaint 3D software:
Once launched, it became the best UV sticker software in the market. Many Hollywood production companies immediately adopted this to fully prove this. The Cinema 4DR10 version will integrate it into the core module of Cinema 4D.
(6) PS software:
is Photoshop. Photoshop mainly processes digital images composed of pixels. Using many of its editing and drawing tools, picture editing work can be effectively carried out. PS has many functions, and it is involved in all aspects such as images, graphics, text, videos, and publishing.
(7) VRAY rendering software:
This is a modeling, drawing a good map, and setting the material after setting the material. Generally speaking, there is not much intersection with the game industry, unless you are offline Cinematic animation, otherwise the game that rendered instantly will not use VRAY.
Seven two mainstream software: What are the advantages and disadvantages of 3DSMAX software and Maya software? The MAX advantage lies in models and plug -ins, rich model libraries, fast modeling methods and excellent rendering plug -ins, and fast rendering speeds. It can be widely used in the fields of game models, architectural cruise, advertising renderings. The advantage of Maya lies in animation and its special effects. In terms of models, it is not much different from MAX, but the modeling speed is slow. MAYA’s animation module has a significant advantage than MAX. At this stage, the animation films and long film animations are made by Maya, and the animation and special effects of science fiction movies such as “Transformers” and “Spider -Man” also have Maya to make the production. So Maya focuses on the production of animated movies.
It, there is no easy to use or powerful, and the positioning of the two is different, so it is difficult in contrast. MAX’s positioning is a professional 3D software. The positioning of Maya is a strong 3D software. Different positioning makes it face face to face. For different fields, Max is the mainstream in architecture and games. In movies and animations, MAYA is used more than MAX. In fact, the division of these fields is not obvious. Therefore There is a pencil in art. Max and Maya do not have the size or strength. They are all tools, just like painting boards.
In my experience, after many years of games, it has always been using MAX. Wherever, I quickly started. I used MB to do action, and I also told them the corresponding functions. I soon started to get started, so abstracting their functions MAX and Maya are the same.
Is to explain specific cases in the eight software. With logic, there is action. With the booming of the domestic game market, the industry’s demand for game scene modeling is constantly increasing. Generally speaking, all objects without life are produced by the game scene model producer for them, such as mountains and rivers, city buildings, plants, etc. in the game in the field of game scenes. Here I have compiled the software commonly used by some game scene models for the game scene, which mainly provides some valuable software references for novices.
(1) Selection of game scene modeling software
Modeling software: 3DS MAX, Maya, C4D
can use: 3DS MAX.
of course, the most basic is modeling software. The three commonly used model -building software are 3DS MAX, Maya, C4D, but because Maya and C4D software focus on the direction are more biased towards film and television, animation, and special effects. So I recommend everyone to use 3DS MAX for the work of the game scene model modeling. Autodesk 3DSMAX is a large tool software launched by Autodesk, which is more suitable for games, architectural design, interior design, industrial design and other fields.
(2) The necessary exhibition UV software for the game scene construction mold n exhibition UV software: modeling software comes with UV system, UVLayout, UNFOLD3D.
It: uvlayout.
The work after modeling needs to expand UV. The UV system that comes with the software is usually comprehensive but convenient to use. You can use uvlayout.
uvlayout has several obvious advantages compared to UNFOLD3D:
A: Choose edge to mirror. This is especially useful for complex organisms. His mirror is actually symmetrical! That is to say, it is symmetrical, even if your model is a very weird posture. This is the same as ZBRush .unfold3d does not have this biggest advantage.
b. At the same time as intelligent development, there are several different algorithms. There are advantages. And UNFOLD3D has only one.
c. Provide all basic traditional expansion of UV operations. Wait. UNFOLD3D does not have it. All his operations are automatic. You cannot adjust the size of the UV block, which is fatal for the collaboration with ZBRUSH. ZB is evil door software)
d. You can directly render UV. You don’t need to return to MAX. This. Max’s UVUNWARP function can be completely rest. One rendering device
(3) Pattern drawing software
Drawing texture software: Adobe Photoshop, 3DCOAT, BodyPaint, Mary
Recommended software: These softwares have their own advantages for their own advantages. Don’t recommend it anymore, depending on your needs to choose.
1. “PS” for short is an image processing software developed and distributed by Adobe Systems. Although PS is a graphic design and drawing weapon, it also has its disadvantages for game design, that is, it is impossible to draw stickers on the three -dimensional model.
2. The most used PBR material production software at present, ending the traditional Photoshop drawing, MAX or Maya viewing the effect, and finally to the engine to view. The drawings are both obtained.
3.3DCOAT is a software designed for game art. It focuses on the details of the game model. It combines real -time texture drawing and details of the three -dimensional model, which can accelerate the detail design. On the teaching website I learned in seconds, I saw a texture tutorial made by software production such as PS, BodyPaint, 3DCOAT and other software.
4.Bodypaint is a separate module for the Cinema4D drawing function. ZBRUSH is transformed into stickers by drawing aperture. MUDBOX is an Autodesk sculpture software. In addition to ZBRUSH is Mudbox, the drawing texture is better than ZBRUSH, and the layer is added.
5. Mary Draw the texture of the three -dimensional model for the production of Avatar movies.
It with these softwares when the game scenarios are fully used. From modeling, UV, to the software that draws the entire set of processes, all the software is included in the pocket. Xiaobian can only help here, and then you need to show your skills by yourself. If you have better software recommendations, you are welcome to make corrections.
From zero foundation to a foundation: including art foundation, software foundation (3DMAX, ZBRUSH, PS) mainly includes: 3DMAX foundation, UV split and placement, and stickers drawing the basis. If you need software and video materials, you can share it with you for free with you
(1) Bottom mold software (3DMAX or Maya)
Or Maya, you can choose one of them, and there is no need to learn both. This will take up a lot of time.
(2) High -precision model software (ZBRUSH) completes the model building in 3D Max or Maya. If you need to deal with details, you can use ZBRUSH software to finely carve. The software mentioned above is the most core skill to master the model of the game. At the same time, in the process of making model material stickers, Photoshop is often used for post -processing, and BodyPain 3D is used to make three -dimensional texture.
PS: So students who want to learn 3D modeling also need to lay the foundation and learn design software such as Photoshop, Keyshot.
The production process of complete 3D modeling second generations includes
3dmax building medium model, ZB Carving high -profile, MAYA top low mold, Mayauv split, Toolbag or SP baking texture, SP drawing material, eight monkeys rendering.
has spent the most important primary school stage. The rest is accumulation. There are quite a lot of accumulation things, but the most important thing is: aesthetics.
If the beginning of the master’s grasp of various software, the most important thing after mastering is aesthetics, because after entering the industry, your learning ability will show accumulation of accumulation, and the software will only learn the more you learn the more you learn. The faster, it is like you have matured Maya, ZB, MAX, then let you learn Blender now, the speed must be much faster than the beginning of contact with the software. This operation terminal cannot be separated from this category.
3D modeling three major software:
(1) 3D Max: Various large and small modeling starts from 3DMAX. It is also very easy to make architectural scenes. Slowly starting from a small scene, etc., do n’t be afraid of difficulties. Come on a little bit. You can follow the pictures of the next -generation game scenes to imitate it. 3D needs a good journey.
The learning method of making primary models, mastering geometric modeling and polygonal modeling technology, and making simple non -alien models. It is important to be familiar with software. It is important to do a few more cases. It is very important to have a 3D modeling software. It is very important to practice.
(2) Maya: Master the character modeling, simplified models, high models, fine models, game props, unpacking UVs, drawing stickers, Maya’s CG function is very comprehensive, modeling, particle system, hair generation, plant plant, plant Create, clothing simulation and so on.
(3) ZBRush: The birth software of high models. For this god -like software, it is also good to use ZB to make characters, but it is not difficult. Usually look at human anatomy, recommend, use the human body to solve it, or use the human body to solve it, or use the human body to solve it, or use the human body. Find a human body to control the human muscle changes in different postures, operate more, and learn more.
3D modeling can use Modo 12, Blender, Autodesk Maya, Rhino, Silo, ZBRUSH, Google Sketchup, Heas Uvlayout, Bodypaint 3D and other software. The enumeration is as follows:
1, blender. Blender is an open source cross -platform all -around three -dimensional animation production software that provides a series of animated short films such as modeling, animation, material, rendering, to audio processing, video editing, etc.
2, Autodesk Maya. Autodesk Maya is the world’s top three -dimensional animation software produced by American Autodesk. The application object is professional film and television advertisements, character animation, movie stunt, etc. Maya has complete functions, flexible work, easy to learn and easy to use, high production efficiency, and strong rendering. It is a high -end production software of film -level.
3, rhino. Rhino is a powerful professional 3D modeling software developed on the PC developed by Robert Mcneel
For 3D modeling, Modo12, Blender, Maya, Rhino, and other software can be used. Specific ones can consult Wihu.com. Winghu.com is cost -effective and low -cost learning. The price is much lower than offline training. [Enter the official website, immediately receive ¥ 600 newcomer exclusive gift package 0 yuan experience VIP privileges]
3D modeling software commonly used software:
1, Modo12: This Modo12 can feel the high -end polygonal segment curved surface surface , Modeling, carving, 3D painting, animation and rendering convenience.
2, Blender: Open source multi -platform lightweight all -around 3D animation production software. Players who like 3D drawing can use Blender to make their favorite 3D model.
3, Maya: Maya is the world’s top three -dimensional animation software. MAYA has complete functions, flexible work, easy to learn and easy to use, high production efficiency, and strong rendering.
4, Rhino: RhinoCero, referred to as Rhino, also known as rhino, is a three -dimensional modeling tool. It is easier for beginners to have an AutoCAD foundation.
Want to learn more about 3D modeling, and recommend consulting Wing Fox. Yixu.com is a digital art online learning platform under Guangzhou Guanyue Network Technology Co., Ltd.. Since its launch in 2011, it has adhered to the spirit of craftsmen, focused on designing education, selecting high -quality, systematic, and practical courses. Users with practical knowledge and skills provide intimate one -stop learning services to be unanimously recognized by users.