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In -depth analysis of the work content of game copywriting Copywriting planning is mainly responsible for the work of the game text, including the game “inside” and the game “outside”.
The game “Inner” The design requirements of the main planning of the game, set the worldview of the game and write the game with specific expansion to meet the world view setting requirements of the game main planning. Mou “outer” This writing player manual, promotional news, various announcements, forum articles, online media articles, and market demand; according to the content of the game plot, write the game peripheral novels and other texts Reading, enrich the content around the game. It as far as the domestic situation is concerned, most of the positions in copywriting are only available in the KPG type or the start of the game project with RPG -style. Therefore, the content I described below is mainly from the perspective of RPG games, and at the same time concentrated in the related work of the game “inside”. For more relevant information, please continue to pay attention to our fresh graduate training network. . The work of copywriting is abroad. Except for the extremely close combination of systems and world views, background plots, most of the plot, script and dialogue are written by professional writers or full -time game writers; some specific and special special specialties; The dialogue is discussed by the level designer and the game designer. Of course, if the planning experience is relatively rich, the game plot and dialogue will be completed directly. As for those games that have little impact on the content of the game, the plot is just a game set up based on the performance of the game content. It may be found to write a script after the content of the game is determined. In any case, the level designer has certain power on the content of the copywriting, and can adjust the specific dialogue and plot description according to the needs of your level. So in the development of game development, what are the specific work content of copywriting? 1. Constructing the game worldview mish, both movies and novels require a background stage, as is the game. So someone needs to tell the ins and outs of this world. Then you can expand stories and players in this world. This part is called worldview. As far as the game is concerned, the worldview is the soul and the iron rules, and everything shown in the game cannot be contrary to the world view. The worldview is any element that runs through the game that has always been long -lasting. Setting the worldview of a game is to set all the laws that may not exist in the complete world in reality and history. It must be credible, complete, and in line with logic without self -conflict. It is not just the entire world, but also the history, geography, culture, folk customs and other factors attached to this “world”. The worldview of a game will have an extremely important impact on this game. From the style of the game screen to the system gameplay, it is all around it. And a worldview will eventually serve the most primitive game creativity. A good worldview must be complete, credible, and consistent. First of all, it must outline the historical geography and other factors of various places, and it is completely integrated with the plot. 2. Creation game plot has a background and stage to start writing stories. Of course, there are also small stories and big stories. The big story refers to the main storyline and the small story referring to branches or regional plots. The main storyline is a long and long -running of the worldview, and the regional plot may only be a small story for a special stage and a special background. Of course, there are a little difference between the game plot and the TV and movies. There are many times to consider the design and gameplay design of the level, such as setting up a big magic head. What kind of trick does this big devil have? 3. Writing of game text content or moisturizing usually appears in RPG games, such as human names, place names, skill names, skill descriptions, items names, items description, character dialogue, etc. Some of these contents may be completed in the process of setting the worldview and plot, and some may be the planning of the design of the game system or the preliminary formulation of the level designer, and even some worldviews need to be revised in the later stage of the game. This requires copywriting to write, modify or moisturize. In fact, this part is also the content of the world view, but because the workflow and method are different, it is listed separately. . The nature of the copywriting of a stand -alone RPG game determines that the world view of general stand -alone RPG games must be developed towards small and refined, and it cannot be big. The reason why the world view of Western fantasy games is not from the game itself, but a overall atmosphere that has been structured by countless works in fantasy literature for many years, and Chinese martial arts. The following briefly describes the process and method of stand -alone RPG copywriting design. Usually, after determining the theme, it is roughly followed by the sequence of the time, society, and stories. 1 1. Background Prene background is divided into real background and overhead background. Directly using a certain era and a certain place as the environment, this is a more setting method. Many Western games are set in medieval Europe, making it easy to be accepted by most audiences. But on the other hand, this setting also brings some difficulty. Copywaling planning needs to examine the social atmosphere, clothing, humanities and customs, architectural decoration, and education economy of the era. The spoken language and words unique to this era will have very distinctive characteristics of the times. As for overhead backgrounds, it is more free to set, but it is easy to occur in problems such as logical chaos and cultural hybrids. 2. Game occasions: The occasion of game plot. After determining the background, it is necessary to clearly describe the occasion of the game clearly. In ancient times, it can be simply divided into the ancient times of China or the Middle Ages of the West. If it is more detailed, you can also indicate what kind of time this occasion is in time. In addition to being used as a supplement to the times, the occasion can also be used to make further explanations. . Theme Different themes are suitable for different cultural backgrounds. “Star Wars” can attract Americans for a lifetime, but it may not be able to impress our hearts for a long time; Can be deeply appreciated. But the themes such as love, war, etc., always resonate with the country. Whether it is the old bottle and the new bottle, the most important thing is to let the theme reflect the freshness on the premise of ensuring the largest audience. 4. Social structure Pers or humans in the game, or other creatures or machinery with human thought, so it is inevitable to involve social settings. Is there a country in the game, what politics is implemented, and what institutions are there? Whether the game involves occupations and races? If so, what are their characteristics? In addition, economic, cultural, language, transportation, etc. need to be established one by one With these foundations, the storyline is easy to unfold. 5. Maps It before starting more detailed work, the design of the map is essential. The story of the game takes place at sea or land. If it is land, is it geographical characteristics such as plateau, mountains, and rivers? What is the climate? What kind of products are there? What are the buildings in the city? What are the buildings in the city? The actual design process should be based on the game. The actual needs to be determined, it may be complicated or extremely simple. 6. Character shaping In the game, we experience the entire story through the eyes of the character. Regardless of the perspective, the character itself encounters the problem and solve the problem. Therefore, the main characters are the soul of the game. Only the outstanding protagonist can make people linger in the story world. Therefore, a successful setting of a variety of characters, the game has successfully grasped. There are eight types of character prototypes in the complete story. Regarding this aspect, you can refer to the article of the famous D
In -depth analysis of the work content of game copywriting
Copywriting planning is mainly responsible for the work of the game text, including the game “inside” and the game “outside”.
The game “Inner”
The design requirements of the main planning of the game, set the worldview of the game and write the game with specific expansion to meet the world view setting requirements of the game main planning.
Mou “outer”
This writing player manual, promotional news, various announcements, forum articles, online media articles, and market demand; according to the content of the game plot, write the game peripheral novels and other texts Reading, enrich the content around the game.
It as far as the domestic situation is concerned, most of the positions in copywriting are only available in the KPG type or the start of the game project with RPG -style. Therefore, the content I described below is mainly from the perspective of RPG games, and at the same time concentrated in the related work of the game “inside”. For more relevant information, please continue to pay attention to our fresh graduate training network.
. The work of copywriting is abroad. Except for the extremely close combination of systems and world views, background plots, most of the plot, script and dialogue are written by professional writers or full -time game writers; some specific and special special specialties; The dialogue is discussed by the level designer and the game designer. Of course, if the planning experience is relatively rich, the game plot and dialogue will be completed directly. As for those games that have little impact on the content of the game, the plot is just a game set up based on the performance of the game content. It may be found to write a script after the content of the game is determined. In any case, the level designer has certain power on the content of the copywriting, and can adjust the specific dialogue and plot description according to the needs of your level.
So in the development of game development, what are the specific work content of copywriting?
1. Constructing the game worldview
mish, both movies and novels require a background stage, as is the game. So someone needs to tell the ins and outs of this world. Then you can expand stories and players in this world. This part is called worldview. As far as the game is concerned, the worldview is the soul and the iron rules, and everything shown in the game cannot be contrary to the world view. The worldview is any element that runs through the game that has always been long -lasting. Setting the worldview of a game is to set all the laws that may not exist in the complete world in reality and history. It must be credible, complete, and in line with logic without self -conflict. It is not just the entire world, but also the history, geography, culture, folk customs and other factors attached to this “world”.
The worldview of a game will have an extremely important impact on this game. From the style of the game screen to the system gameplay, it is all around it. And a worldview will eventually serve the most primitive game creativity. A good worldview must be complete, credible, and consistent. First of all, it must outline the historical geography and other factors of various places, and it is completely integrated with the plot.
2. Creation game plot
has a background and stage to start writing stories. Of course, there are also small stories and big stories. The big story refers to the main storyline and the small story referring to branches or regional plots. The main storyline is a long and long -running of the worldview, and the regional plot may only be a small story for a special stage and a special background. Of course, there are a little difference between the game plot and the TV and movies. There are many times to consider the design and gameplay design of the level, such as setting up a big magic head. What kind of trick does this big devil have?
3. Writing of game text content or moisturizing
usually appears in RPG games, such as human names, place names, skill names, skill descriptions, items names, items description, character dialogue, etc. Some of these contents may be completed in the process of setting the worldview and plot, and some may be the planning of the design of the game system or the preliminary formulation of the level designer, and even some worldviews need to be revised in the later stage of the game. This requires copywriting to write, modify or moisturize. In fact, this part is also the content of the world view, but because the workflow and method are different, it is listed separately.
. The nature of the copywriting of a stand -alone RPG game determines that the world view of general stand -alone RPG games must be developed towards small and refined, and it cannot be big. The reason why the world view of Western fantasy games is not from the game itself, but a overall atmosphere that has been structured by countless works in fantasy literature for many years, and Chinese martial arts. The following briefly describes the process and method of stand -alone RPG copywriting design. Usually, after determining the theme, it is roughly followed by the sequence of the time, society, and stories.
1 1. Background
Prene background is divided into real background and overhead background. Directly using a certain era and a certain place as the environment, this is a more setting method. Many Western games are set in medieval Europe, making it easy to be accepted by most audiences. But on the other hand, this setting also brings some difficulty. Copywaling planning needs to examine the social atmosphere, clothing, humanities and customs, architectural decoration, and education economy of the era. The spoken language and words unique to this era will have very distinctive characteristics of the times. As for overhead backgrounds, it is more free to set, but it is easy to occur in problems such as logical chaos and cultural hybrids.
2. Game occasions:
The occasion of game plot. After determining the background, it is necessary to clearly describe the occasion of the game clearly. In ancient times, it can be simply divided into the ancient times of China or the Middle Ages of the West. If it is more detailed, you can also indicate what kind of time this occasion is in time. In addition to being used as a supplement to the times, the occasion can also be used to make further explanations.
. Theme
Different themes are suitable for different cultural backgrounds. “Star Wars” can attract Americans for a lifetime, but it may not be able to impress our hearts for a long time; Can be deeply appreciated. But the themes such as love, war, etc., always resonate with the country. Whether it is the old bottle and the new bottle, the most important thing is to let the theme reflect the freshness on the premise of ensuring the largest audience.
4. Social structure
Pers or humans in the game, or other creatures or machinery with human thought, so it is inevitable to involve social settings. Is there a country in the game, what politics is implemented, and what institutions are there? Whether the game involves occupations and races? If so, what are their characteristics? In addition, economic, cultural, language, transportation, etc. need to be established one by one With these foundations, the storyline is easy to unfold.
5. Maps
It before starting more detailed work, the design of the map is essential. The story of the game takes place at sea or land. If it is land, is it geographical characteristics such as plateau, mountains, and rivers? What is the climate? What kind of products are there? What are the buildings in the city? What are the buildings in the city? The actual design process should be based on the game. The actual needs to be determined, it may be complicated or extremely simple.
6. Character shaping
In the game, we experience the entire story through the eyes of the character. Regardless of the perspective, the character itself encounters the problem and solve the problem. Therefore, the main characters are the soul of the game. Only the outstanding protagonist can make people linger in the story world. Therefore, a successful setting of a variety of characters, the game has successfully grasped. There are eight types of character prototypes in the complete story. Regarding this aspect, you can refer to the article of the famous D